Phantom Knights Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

UR Rarity
The Phantom Knights of Ancient Cloak
UR Rarity
The Phantom Knights of Ancient Cloak
UR Rarity
The Phantom Knights of Ancient Cloak
DARK 3
The Phantom Knights of Ancient Cloak
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.

UR Rarity
The Phantom Knights of Ragged Gloves
UR Rarity
The Phantom Knights of Ragged Gloves
UR Rarity
The Phantom Knights of Ragged Gloves
DARK 3
The Phantom Knights of Ragged Gloves
  • ATK:

  • 1000

  • DEF:

  • 500


A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.

SR Rarity
The Phantom Knights of Silent Boots
SR Rarity
The Phantom Knights of Silent Boots
SR Rarity
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.

R Rarity
The Phantom Knights of Stained Greaves
R Rarity
The Phantom Knights of Stained Greaves
R Rarity
The Phantom Knights of Stained Greaves
DARK 3
The Phantom Knights of Stained Greaves
  • ATK:

  • 1200

  • DEF:

  • 600


If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.

SR Rarity
The Phantom Knights of Torn Scales
SR Rarity
The Phantom Knights of Torn Scales
SR Rarity
The Phantom Knights of Torn Scales
DARK 3
The Phantom Knights of Torn Scales
  • ATK:

  • 600

  • DEF:

  • 1600


You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

      SR Rarity
      Forbidden Chalice
      SR Rarity
      Forbidden Chalice
      SR Rarity
      Forbidden Chalice
      Spell Quick
      Forbidden Chalice

        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          UR Rarity
          Forbidden Lance
          UR Rarity
          Forbidden Lance
          UR Rarity
          Forbidden Lance
          Spell Quick
          Forbidden Lance

            Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.

            SR Rarity
            Phantom Knights' Rank-Up-Magic Force
            SR Rarity
            Phantom Knights' Rank-Up-Magic Force
            SR Rarity
            Phantom Knights' Rank-Up-Magic Force
            Spell Quick
            Phantom Knights' Rank-Up-Magic Force

              During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.

              UR Rarity
              The Phantom Knights' Rank-Up-Magic Launch
              UR Rarity
              The Phantom Knights' Rank-Up-Magic Launch
              UR Rarity
              The Phantom Knights' Rank-Up-Magic Launch
              Spell Quick
              The Phantom Knights' Rank-Up-Magic Launch

                During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.

                UR Rarity
                Phantom Knights' Sword
                UR Rarity
                Phantom Knights' Sword
                UR Rarity
                Phantom Knights' Sword
                Trap Continuous
                Phantom Knights' Sword

                  Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.

                  UR Rarity
                  Phantom Knights' Wing
                  UR Rarity
                  Phantom Knights' Wing
                  UR Rarity
                  Phantom Knights' Wing
                  Trap Normal
                  Phantom Knights' Wing

                    Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.

                    Extra Deck

                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                    UR Rarity
                    Arc Rebellion Xyz Dragon
                    UR Rarity
                    Arc Rebellion Xyz Dragon
                    UR Rarity
                    Arc Rebellion Xyz Dragon
                    DARK
                    Arc Rebellion Xyz Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.

                    UR Rarity
                    Dark Rebellion Xyz Dragon
                    UR Rarity
                    Dark Rebellion Xyz Dragon
                    UR Rarity
                    Dark Rebellion Xyz Dragon
                    DARK
                    Dark Rebellion Xyz Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

                    UR Rarity
                    Dark Requiem Xyz Dragon
                    UR Rarity
                    Dark Requiem Xyz Dragon
                    UR Rarity
                    Dark Requiem Xyz Dragon
                    DARK
                    Dark Requiem Xyz Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects. ● Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. ● When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.

                    SR Rarity
                    Evilswarm Ouroboros
                    SR Rarity
                    Evilswarm Ouroboros
                    SR Rarity
                    Evilswarm Ouroboros
                    DARK
                    Evilswarm Ouroboros
                    • ATK:

                    • 2750

                    • DEF:

                    • 1950


                    3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target.

                    UR Rarity
                    Raider's Knight
                    UR Rarity
                    Raider's Knight
                    UR Rarity
                    Raider's Knight
                    DARK
                    Raider's Knight
                    • ATK:

                    • 2000

                    • DEF:

                    • 0


                    2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.

                    SR Rarity
                    The Phantom Knights of Break Sword
                    SR Rarity
                    The Phantom Knights of Break Sword
                    SR Rarity
                    The Phantom Knights of Break Sword
                    DARK
                    The Phantom Knights of Break Sword
                    • ATK:

                    • 2000

                    • DEF:

                    • 1000


                    2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

                    Popular Skills

                    Raider's Rebellion: 100%
                    Raider's Rebellion

                    Need 23 UR

                    UR Rarity
                    D.D. Crow1 card
                    UR Rarity
                    The Phantom Knights of Ancient Cloak3 card
                    UR Rarity
                    The Phantom Knights of Ragged Gloves3 card
                    UR Rarity
                    Effect Veiler1 card
                    UR Rarity
                    Arc Rebellion Xyz Dragon1 card
                    UR Rarity
                    Dark Rebellion Xyz Dragon1 card
                    UR Rarity
                    Dark Requiem Xyz Dragon1 card
                    UR Rarity
                    Raider's Knight1 card
                    UR Rarity
                    Cosmic Cyclone3 card
                    UR Rarity
                    Forbidden Droplet2 card
                    UR Rarity
                    Forbidden Lance3 card
                    UR Rarity
                    The Phantom Knights' Rank-Up-Magic Launch1 card
                    UR Rarity
                    Phantom Knights' Sword1 card
                    UR Rarity
                    Phantom Knights' Wing1 card

                    Main: 30 Extra: 9

                    UR Rarity
                    D.D. Crow
                    UR Rarity
                    D.D. Crow
                    D.D. Crow
                    DARK 1
                    D.D. Crow
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                    UR Rarity
                    The Phantom Knights of Ancient Cloak
                    UR Rarity
                    The Phantom Knights of Ancient Cloak
                    The Phantom Knights of Ancient Cloak
                    DARK 3
                    The Phantom Knights of Ancient Cloak
                    • ATK:

                    • 800

                    • DEF:

                    • 1000


                    If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                    UR Rarity
                    The Phantom Knights of Ancient Cloak
                    UR Rarity
                    The Phantom Knights of Ancient Cloak
                    The Phantom Knights of Ancient Cloak
                    DARK 3
                    The Phantom Knights of Ancient Cloak
                    • ATK:

                    • 800

                    • DEF:

                    • 1000


                    If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                    UR Rarity
                    The Phantom Knights of Ancient Cloak
                    UR Rarity
                    The Phantom Knights of Ancient Cloak
                    The Phantom Knights of Ancient Cloak
                    DARK 3
                    The Phantom Knights of Ancient Cloak
                    • ATK:

                    • 800

                    • DEF:

                    • 1000


                    If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                    UR Rarity
                    The Phantom Knights of Ragged Gloves
                    UR Rarity
                    The Phantom Knights of Ragged Gloves
                    The Phantom Knights of Ragged Gloves
                    DARK 3
                    The Phantom Knights of Ragged Gloves
                    • ATK:

                    • 1000

                    • DEF:

                    • 500


                    A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


                    UR Rarity
                    The Phantom Knights of Ragged Gloves
                    UR Rarity
                    The Phantom Knights of Ragged Gloves
                    The Phantom Knights of Ragged Gloves
                    DARK 3
                    The Phantom Knights of Ragged Gloves
                    • ATK:

                    • 1000

                    • DEF:

                    • 500


                    A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


                    UR Rarity
                    The Phantom Knights of Ragged Gloves
                    UR Rarity
                    The Phantom Knights of Ragged Gloves
                    The Phantom Knights of Ragged Gloves
                    DARK 3
                    The Phantom Knights of Ragged Gloves
                    • ATK:

                    • 1000

                    • DEF:

                    • 500


                    A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


                    SR Rarity
                    The Phantom Knights of Silent Boots
                    SR Rarity
                    The Phantom Knights of Silent Boots
                    The Phantom Knights of Silent Boots
                    DARK 3
                    The Phantom Knights of Silent Boots
                    • ATK:

                    • 200

                    • DEF:

                    • 1200


                    If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                    SR Rarity
                    The Phantom Knights of Silent Boots
                    SR Rarity
                    The Phantom Knights of Silent Boots
                    The Phantom Knights of Silent Boots
                    DARK 3
                    The Phantom Knights of Silent Boots
                    • ATK:

                    • 200

                    • DEF:

                    • 1200


                    If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                    SR Rarity
                    The Phantom Knights of Silent Boots
                    SR Rarity
                    The Phantom Knights of Silent Boots
                    The Phantom Knights of Silent Boots
                    DARK 3
                    The Phantom Knights of Silent Boots
                    • ATK:

                    • 200

                    • DEF:

                    • 1200


                    If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                    R Rarity
                    The Phantom Knights of Stained Greaves
                    R Rarity
                    The Phantom Knights of Stained Greaves
                    The Phantom Knights of Stained Greaves
                    DARK 3
                    The Phantom Knights of Stained Greaves
                    • ATK:

                    • 1200

                    • DEF:

                    • 600


                    If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.


                    SR Rarity
                    The Phantom Knights of Torn Scales
                    SR Rarity
                    The Phantom Knights of Torn Scales
                    The Phantom Knights of Torn Scales
                    DARK 3
                    The Phantom Knights of Torn Scales
                    • ATK:

                    • 600

                    • DEF:

                    • 1600


                    You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.


                    SR Rarity
                    The Phantom Knights of Torn Scales
                    SR Rarity
                    The Phantom Knights of Torn Scales
                    The Phantom Knights of Torn Scales
                    DARK 3
                    The Phantom Knights of Torn Scales
                    • ATK:

                    • 600

                    • DEF:

                    • 1600


                    You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.


                    SR Rarity
                    The Phantom Knights of Torn Scales
                    SR Rarity
                    The Phantom Knights of Torn Scales
                    The Phantom Knights of Torn Scales
                    DARK 3
                    The Phantom Knights of Torn Scales
                    • ATK:

                    • 600

                    • DEF:

                    • 1600


                    You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.


                    UR Rarity
                    Effect Veiler
                    UR Rarity
                    Effect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    SR Rarity
                    Book of Eclipse
                    SR Rarity
                    Book of Eclipse
                    Book of Eclipse
                    Spell Quick
                    Book of Eclipse

                      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                      SR Rarity
                      Book of Eclipse
                      SR Rarity
                      Book of Eclipse
                      Book of Eclipse
                      Spell Quick
                      Book of Eclipse

                        Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                        UR Rarity
                        Cosmic Cyclone
                        UR Rarity
                        Cosmic Cyclone
                        Cosmic Cyclone
                        Spell Quick
                        Cosmic Cyclone

                          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                          UR Rarity
                          Cosmic Cyclone
                          UR Rarity
                          Cosmic Cyclone
                          Cosmic Cyclone
                          Spell Quick
                          Cosmic Cyclone

                            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                            UR Rarity
                            Cosmic Cyclone
                            UR Rarity
                            Cosmic Cyclone
                            Cosmic Cyclone
                            Spell Quick
                            Cosmic Cyclone

                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                              SR Rarity
                              Forbidden Chalice
                              SR Rarity
                              Forbidden Chalice
                              Forbidden Chalice
                              Spell Quick
                              Forbidden Chalice

                                Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                UR Rarity
                                Forbidden Droplet
                                UR Rarity
                                Forbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  UR Rarity
                                  Forbidden Droplet
                                  UR Rarity
                                  Forbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    UR Rarity
                                    Forbidden Lance
                                    UR Rarity
                                    Forbidden Lance
                                    Forbidden Lance
                                    Spell Quick
                                    Forbidden Lance

                                      Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                      UR Rarity
                                      Forbidden Lance
                                      UR Rarity
                                      Forbidden Lance
                                      Forbidden Lance
                                      Spell Quick
                                      Forbidden Lance

                                        Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                        UR Rarity
                                        Forbidden Lance
                                        UR Rarity
                                        Forbidden Lance
                                        Forbidden Lance
                                        Spell Quick
                                        Forbidden Lance

                                          Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                          SR Rarity
                                          Phantom Knights' Rank-Up-Magic Force
                                          SR Rarity
                                          Phantom Knights' Rank-Up-Magic Force
                                          Phantom Knights' Rank-Up-Magic Force
                                          Spell Quick
                                          Phantom Knights' Rank-Up-Magic Force

                                            During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.


                                            UR Rarity
                                            The Phantom Knights' Rank-Up-Magic Launch
                                            UR Rarity
                                            The Phantom Knights' Rank-Up-Magic Launch
                                            The Phantom Knights' Rank-Up-Magic Launch
                                            Spell Quick
                                            The Phantom Knights' Rank-Up-Magic Launch

                                              During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.


                                              UR Rarity
                                              Phantom Knights' Sword
                                              UR Rarity
                                              Phantom Knights' Sword
                                              Phantom Knights' Sword
                                              Trap Continuous
                                              Phantom Knights' Sword

                                                Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.


                                                UR Rarity
                                                Phantom Knights' Wing
                                                UR Rarity
                                                Phantom Knights' Wing
                                                Phantom Knights' Wing
                                                Trap Normal
                                                Phantom Knights' Wing

                                                  Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                                                  SR Rarity
                                                  Knightmare Phoenix
                                                  SR Rarity
                                                  Knightmare Phoenix
                                                  Knightmare Phoenix
                                                  FIRE
                                                  Knightmare Phoenix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Right


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                  UR Rarity
                                                  Arc Rebellion Xyz Dragon
                                                  UR Rarity
                                                  Arc Rebellion Xyz Dragon
                                                  Arc Rebellion Xyz Dragon
                                                  DARK
                                                  Arc Rebellion Xyz Dragon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                                  UR Rarity
                                                  Dark Rebellion Xyz Dragon
                                                  UR Rarity
                                                  Dark Rebellion Xyz Dragon
                                                  Dark Rebellion Xyz Dragon
                                                  DARK
                                                  Dark Rebellion Xyz Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                  UR Rarity
                                                  Dark Requiem Xyz Dragon
                                                  UR Rarity
                                                  Dark Requiem Xyz Dragon
                                                  Dark Requiem Xyz Dragon
                                                  DARK
                                                  Dark Requiem Xyz Dragon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects. ● Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. ● When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.


                                                  SR Rarity
                                                  Evilswarm Ouroboros
                                                  SR Rarity
                                                  Evilswarm Ouroboros
                                                  Evilswarm Ouroboros
                                                  DARK
                                                  Evilswarm Ouroboros
                                                  • ATK:

                                                  • 2750

                                                  • DEF:

                                                  • 1950


                                                  3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target.


                                                  UR Rarity
                                                  Raider's Knight
                                                  UR Rarity
                                                  Raider's Knight
                                                  Raider's Knight
                                                  DARK
                                                  Raider's Knight
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 0


                                                  2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                                                  SR Rarity
                                                  The Phantom Knights of Break Sword
                                                  SR Rarity
                                                  The Phantom Knights of Break Sword
                                                  The Phantom Knights of Break Sword
                                                  DARK
                                                  The Phantom Knights of Break Sword
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1000


                                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                  SR Rarity
                                                  The Phantom Knights of Break Sword
                                                  SR Rarity
                                                  The Phantom Knights of Break Sword
                                                  The Phantom Knights of Break Sword
                                                  DARK
                                                  The Phantom Knights of Break Sword
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1000


                                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                  SR Rarity
                                                  The Phantom Knights of Break Sword
                                                  SR Rarity
                                                  The Phantom Knights of Break Sword
                                                  The Phantom Knights of Break Sword
                                                  DARK
                                                  The Phantom Knights of Break Sword
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1000


                                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.



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